IndieCade Submission GuidelinesPlease read carefully before proceeding to the submission process.
For further information, check the complete submission guidelines at our website
To be eligible for IndieCade, your game must not have funding from a major publisher (for a list of major publishers see http://www.theesa.com/about/members.asp) You can have other deals with these publishers, but the game you are submitting may not. Your game can have funding from other sources, including investments, grants, crowd funding or other funding apparatus.
Submission to or inclusion in other festivals does not preclude eligibility in any way. Previously submitted games may be resubmitted provided they: 1) Were not finalists in a previous IndieCade Festival; 2) Have undergone significant changes since the last submitted version; 3) We suggest a new or altered name that clearly indicates a different version. 4) Disqualified games are also eligible for resubmission provided the submission requirements have been met.
There is no age requirement for submission.
IndieCade has an inclusive submissions policy and invites submissions of all styles and genres of games, including PC, browser-based, casual, puzzle, mobile, ARGs, Big Games and installation-based games (submitted via video if not playable on-site), mods (provided they conform to game engine licensing agreements), serious games, documentary games, activist games, art games, virtual worlds and "sandbox" style games, and more! We also welcome student games and games developed by universities, schools and non-profit organizations. All types are not only welcome; they are encouraged. Innovation is the name of the game.
Works in progress are permitted and encouraged, but they should include at least one finished, playable level.
All game content and copyrighted material must be fully owned by the designers/developers; if outside material is used, legal permission must be secured or your game will be disqualified. If you plan to submit a work that is on a non-standard game operating system (e.g., Linux, Atari), please plan to submit review hardware and have a representative on-site to be responsible for installation, or to supply hardware with the game fully installed to the Festival.
How do I submit?
Standard submissions close May 15, 2014 and Late submissions close June 15, 2014.
To submit your game you will follow the process outlined below:
Submission Processing Deadlines and Fees
Regular submissions open March 1 and late submissions will be accepted until June 15, 2014. Games submitted prior to the early deadline of May 15, 2014 will be eligible for consideration for our E3 Showcase.
IndieCade is an independent organization. All submission fees are used specifically and entirely to cover the costs associated with processing your submission. Please see the FAQ sheet for more specific information for exactly where the money from your fees pay for.
If you have a discount code you may apply only one code per entry. Discount codes are only applicable for the regular submission. If you are in need of a scholarship, please fill out the appropriate form in the submission form or send an email directly to email@example.com
Game processing fees are applied directly to costs associated with the submission and reviewing process; 1) Software: Development and maintenance of the submissions and jury system software; 2) Reviews: Developers have asked for better reviews and based on your input we have expanded our review process to improve feedback, which requires additional funds to support; 3) Server/Operational Costs: And finally a percentage of the fees go to the annual server and storage fees, as well as payment system fees. For more information please visit the FAQ.
All games may be updated until the deadline, at which point all submission close (at 11:59 PST on May 15, 2014 and 11:59pm June 15, 2014 for late submissions). Submissions will be confirmed within one week of completion. Only games received by the May 15 deadline will be eligible for our E3 Showcase.
Entries will be selected by a diverse jury consisting of game designers, artists, curators and academics.
Finalists will be contacted by August 30, 2014. All entrants are informed of their games’ status before any official announcement is made. Rejection notices will be accompanied with feedback from the jurors if it is available.
For more information visit our FAQ page